![]() I guess to answer your question more directly, just make the easy mode so damn easy I can almost skip battles entirely and just play the game as one very long cutscene. So while I’m getting the same voice actors and art and writing that makes it all feel like one continuous adventure, I also keep getting this nagging feeling that I’m playing some kind of…imposter Persona game? A very good clone, that was able to look like the game I loved so much, but just continually feels “off” every time I push at it. One of my biggest annoyances about the game beyond the combat is the way the game has the veneer of Persona 5‘s defining traits, like its schedule and character interaction, but little of their breadth or consequences. Like how you still have to sneak and trigger encounters in dungeons, and how a lot of that levelling up and upgrading you mention tries to copy the menu screens, if not the actual function, of the original game.īut what would I do to make it better? I don’t know if anything short of just “making this an RPG” would help. Luke: I appreciate the lengths to which they’ve gone here to try to spread the musou genre over all of Persona 5‘s quirky RPG systems. Musou fans who are also Persona 5 fans: we’re eating goodt.īut, since you’re not a musou fan, Luke, what would make this game better? What would you do with it beyond taking the bones of the story and putting it back into an RPG format? Fans of Persona will like this, but it’ll take work. I really liked how Strikers subverts the expectations of musou games with how it plays with the arena and your persona powers. I think this is a worthy sequel that Persona fans will enjoy, though if you’re not a musou fan, the level of work you have to put in to get that story might be disheartening.įor a musou fan like myself, I didn’t mind it. I will say it’s worth persevering through. You can level up your characters and make things smoother, but that gate is always gonna be there. ![]() A game that directly continues on from Persona 5‘s story should be perfect for me, but I waver between getting angry and just enormously upset that this story is being held hostage behind an entirely different genre of game than the one I liked in Persona 5.Īsh: Then I can already tell this is gonna be a slog for you, because the gameplay doesn’t really change. I’ve finished it twice and written about it maybe 100 times on this website. Every magical high school teen, every hot doctor, every despairing teacher who is also a maid, we’re all best friends. Luke: Your problem with Age of Calamity was also my problem with Age of Calamity and is also kinda my problem (perhaps the only major one!) with Strikers. How do you feel about Persona 5 in general? Has experiencing P5 through a Dynasty Warriors lens enhanced or detracted from your enjoyment? I’m a story oriented person, so I was more let down by not getting the kind of story out of it that I wanted. I deeply disliked Age of Calamity even though I generally enjoy those types of games. I get the appeal of them for other folks - there’s a lot of stuff going on! - but for me I find they’re too repetitive for my tastes.Īsh: I get what you mean. Hyrule Warriors: Age of Calamity is probably the last one I played, and I made it maybe 30 minutes in before I put the controller down and never came back. ![]() Luke: I’ve dabbled in musou games briefly, but only enough to find I’m very much not a fan. Luke Plunkett: Hi Ash! I have been enjoying it slightly, for reasons I think we’re about to get very into here.Īsh: I guess then to start, what’s your feelings on musou or hack and slash games? Have you played one before this? So how’ve you been enjoying Persona 5 Strikers so far? Is this a mirage or a chance to fulfil my mission?”]Īsh Parrish: Hi Luke. [referenced id=”1205540″ url=”” thumb=”×169.jpg” title=”Persona 5 Strikers: The Kotaku Review” excerpt=”It’s now or it’s never, and I’ve got to
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